I want to make a TextLabel's Size increase with how much text is inside, TextWrapping and having the Label increase in size.
(Not a request, but a question you may help me with, even answer if you want)
You could know how many characters are in the text by doing
1 | local Characters = #”Hello World” |
Then you can scale it based on the amount of characters
1 | local Size = UDim 2. new( 0 ,Characters* 10 , 0 ,Characters* 10 ) |
It’s basically Characters
multiplied by the amount of pixels
I believe ROBLOX already has a TextScaled implemented within their Gui systems to help with this.