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I followed a tutorial but when I play only one player is teleported to the map?

Asked by 4 years ago
Edited 4 years ago

--Define variables local ReplicatedStorage=game:GetService("ReplicatedStorage") local ServerStorage=game:GetService("ServerStorage") local MapsFolder=ServerStorage:WaitForChild("Maps") local Status=ReplicatedStorage:WaitForChild("Status") local GameLength=50 local reward=100 --Game Loop while true do Status.Value="Waiting for enough players" repeat wait(1) until game.Players.NumPlayers >=1 Status.Value="Intermission" wait(15) local plrs={} for i,player in pairs(game.Players:GetPlayers())do if player then table.insert(plrs,player)--add each player into plrs table end end wait(2) local AvailableMaps=MapsFolder:GetChildren() local ChosenMap=AvailableMaps[math.random(1,#AvailableMaps)] Status.Value=ChosenMap.Name.." Chosen" local Clonedmap=ChosenMap:Clone() Clonedmap.Parent=workspace --Teleport players to the map local SpawnPoints=Clonedmap:FindFirstChild("SpawnPoints") if not SpawnPoints then print("SpawnPoints not found!") end local AvailableSpawnPoints=SpawnPoints:GetChildren() for i,player in pairs(plrs) do if player then character=player.Character if character then --Teleport them character:FindFirstChild("HumanoidRootPart").CFrame=AvailableSpawnPoints[1].CFrame+Vector3.new(0,10,0) table.remove{AvailableSpawnPoints,1} --Give them a sword local sword=ServerStorage.Sword:Clone() Sword.Parent=player.Backpack local GameTag=Instance.new("BoolValue") GameTag.Name="GameTag" GameTag.Parent=player.Character else --There is no character if not player then table.remove(plrs,i) end end end end Status.Value="Get ready to play" wait(2) for i=GameLength,0,-1 do for x,player in pairs(plrs)do if player then character=player.Character if not character then --Left the game table.remove(plrs,x) else if character:FindFirstChild("GameTag") then --They are still alive print(player.Name.."is still in the game!") else --They are dead table.remove(plrs,x) print(player.Name.."has been removed!") end end else table.remove(plrs,x) print(player.Name.."has been removed!") end end Status.Value="There are "..i.."second remaining,and "..#players"left" if #plrs==1 then --Last person standing StatusValue="The winner is "..plrs[1].Name plrs[1].leaderstats.Bucks.Value=plrs[1].leaderstats.Bucks.Value+reward break elseif #plrs==0 then Status.Value="Nobody won!" break elseif i==0 then Status.Value="Time up!" break end wait(1) end print("End of game") wait(2) for i,player in pairs(game.Players:GetPlayers())do character=player.Character if not character then --Ignore them else if character:FindFirstChild("GameTag")then character.GameTag:Destroy() end if player.Backpack:FindFirstChild("Sword")then player.Backpack.Sword:Destroy() end if character:FindFirstChild("Sword")then character.Sword:Destroy() end end play:LoadCharacter() end Clonedmap:Destroy() Status.Value="Game ended" wait(2) end
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have you tried playing with multiple players? bluzorro 417 — 4y
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Yes i have tried with more than 2 players SpectacularPavlos 86 — 4y

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Answered by
AspectW 431 Moderation Voter
4 years ago

I'm going to assume it's because you run the for loop once.

Maybe try adding it inside a PlayerAdded event?

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What's a PlayerAdded event? I just started learning the basic of scripting can you help me please? SpectacularPavlos 86 — 4y
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game.Players.PlayerAdded:Connect(function(player) AspectW 431 — 4y
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ok i pressed enter before i had the time to explain, basically an event that will fire everytime a player joins and if we put it in a function we can add "player" to the parameter, could be whatever you want. basically what's inside the parameter is what you reference the player that joined, for instance if you had boomer in the parameter and did print(boomer.Name) in the function it would print AspectW 431 — 4y
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But at what line do i put it? SpectacularPavlos 86 — 4y
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Thanks man SpectacularPavlos 86 — 4y
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Answered by 4 years ago

This tutorial was by AlvinBlox if anyone wants to know that

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