Is their a way to make it so like say the player get 25 xp then 50 then 55 then the text clears. Instead of 25 then it waits and does not show 50 or 55.
local ExperiencePLAYER = script.Parent.Parent.Parent.Parent.Parent.ExperiencePLAYER Old = ExperiencePLAYER.Value ExperiencePLAYER.Changed:connect(function() Difference = ExperiencePLAYER.Value - Old if Difference > 0 then script.Parent.Text = "+"..Difference else script.Parent.Text = Difference end coroutine.wrap(function() wait(1) script.Parent.Text = "" end)() Old = ExperiencePLAYER.Value end)