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Cutscene Editor after waits?

Asked by
adaspo -13
5 years ago

Hi guys! I made sometimes cutscene using "CloneTrooper1019 Cutscene Editor" remaked with fixes by NickerealRBLX

i make it like "Executable Local Script" and give this to Workspace i want made like from my join to game after 10 seconds i see Cutscene

do while true
wait(5)
local HttpService = game:GetService("HttpService")
local data = HttpService:JSONDecode(script.CutsceneData.Value)

local c = game.Workspace.CurrentCamera
local rs = game:GetService("RunService").RenderStepped

function tweenCam(c1, f1, time, fov, roll)
    local c0,f0,fv0,r0,frames = c.CoordinateFrame,c.Focus,c.FieldOfView,c:GetRoll(),time/0.015
    for i = 1,frames do
        c.CameraType = "Scriptable"
        c.CoordinateFrame = CFrame.new(c0.p:lerp(c1.p,i/frames),f0.p:lerp(f1.p,i/frames))
        c.FieldOfView = (fv0+(fov-fv0)*(i*(1/frames)))
        c:SetRoll(r0+(roll-r0)*(i*(1/frames)))
        rs:wait()
    end
end

print("Running")

c.CameraSubject = nil   
c.CameraType = "Scriptable"
c.CoordinateFrame = CFrame.new(unpack(data[1].c1))
c.Focus = CFrame.new(unpack(data[1].f1))
c.FieldOfView = data[1].FOV
c:SetRoll(data[1].Roll)

if script:findFirstChild("SkipCutsceneGuiValue") then
    local gui = script.SkipCutsceneGui:clone()
    gui.Parent = game.Players.LocalPlayer.PlayerGui
    gui.Cutscene.Value = script
    gui.Main.Debug.Disabled = false
    script.SkipCutsceneGuiValue.Value = gui
end

for i = 2,#data do
    tweenCam(CFrame.new(unpack(data[i].c1)),CFrame.new(unpack(data[i].f1)), data[i].step, data[i].FOV, data[i].Roll)
end

c.CameraSubject = game.Players.LocalPlayer.Character.Humanoid   
c.CameraType = "Custom"
c.FieldOfView = 70

if script:findFirstChild("SkipCutsceneGuiValue") then
    if script.SkipCutsceneGuiValue.Value ~= nil then
        script.SkipCutsceneGuiValue.Value:Destroy()
    end
end

script:Destroy()

I made this:

do while true
wait(5)

but my script doesn't work i need help :c

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