I've successfully made the game 2D, which means I can't move sidewards I can only move up and down the path, (come to my game for more information as it's hard too explain, game is called Soccer Physics 2 by SoccerPhysics).
I don't know how too make the Part, which is a football, I'm not exactly sure how too make a "football" 2D. Here is the original 2D Script, could you change this for it too be a part, or would I have to make a completely different script?
2D SCRIPT:
function GetMass(object) local mass = 0 if pcall(function() return object:GetMass() end) then mass = object:GetMass() end for _,child in pairs(object:GetChildren()) do mass = mass + GetMass(child) end return mass end function onPlayerRespawned(newPlayer) wait() local torso = newPlayer.Character.Torso local bp = Instance.new("BodyPosition") bp.Name = "TwoD" bp.position = torso.Position bp.P = 1000000 bp.D = 1000 bp.maxForce = Vector3.new(0, 0, 1000000) bp.Parent = torso local bf = Instance.new("BodyForce") bf.force = Vector3.new(0, 100*GetMass(newPlayer.Character), 0) bf.Parent = torso newPlayer.Character.Humanoid.WalkSpeed = 24 script.LocalScript:Clone().Parent = torso.Parent newPlayer.Character.DescendantAdded:connect(function() bf.force = Vector3.new(0, 100*GetMass(newPlayer.Character), 0) end) newPlayer.Character.DescendantRemoving:connect(function() bf.force = Vector3.new(0, 100*GetMass(newPlayer.Character), 0) end) end function onPlayerEntered(newPlayer) if newPlayer.Character then onPlayerRespawned(newPlayer) end newPlayer.Changed:connect(function (property) if (property == "Character") and newPlayer.Character then onPlayerRespawned(newPlayer) end end) end game.Players.PlayerAdded:connect(onPlayerEntered)
Local Script Inside of 2D SCRIPT:
lockCamera = true distance = 30 height = 3 local torso = script.Parent.Torso local center = Instance.new("Part") center.Name = script.Parent.Name .. " Center" center.Transparency = 1 center.CanCollide = false center.Size = Vector3.new(1,1,1) center.Position = torso.Position center.CFrame = CFrame.new(Vector3.new(0,0,0),Vector3.new(0,0,-1)) center.Parent = game.Workspace local bp = Instance.new("BodyPosition") bp.position = center.Position bp.maxForce = Vector3.new(1000000, 1000000, 1000000) bp.Parent = center local bg = Instance.new("BodyGyro") bg.maxTorque = Vector3.new(9e+005, 9e+005, 9e+005) bg.cframe = center.CFrame bg.Parent = center local cam = game.Workspace.CurrentCamera cam.CameraSubject = center cam.CameraType = Enum.CameraType.Attach while torso.Parent do wait() center.BodyPosition.position = torso.Position if lockCamera then cam.CoordinateFrame = CFrame.new(Vector3.new(center.Position.x + distance,center.Position.y + height,center.Position.z)) end end center:Remove()
It is not possible to make a part two dimensional. It will always have an x, y, and z for its size. You could make a very flat block, but not truly 2D. Another possible solution would be to make a transparency block, then put a Decal on it.
This is what you mean, right?