It's a sprint script with a stamina bar but there all broke atm
local Bar = script.Parent:WaitForChild('STMBackground'):WaitForChild('Bar') local power = 10 local Player = game.Players.LocalPlayer local Character = workspace:WaitForChild(Player.Name) local Humanoid = Character:WaitForChild('Humanoid') local RunAnimation = Instance.new('Animation') RunAnimation.AnimationId = 'rbxassetid://4518254126' RAnimation = Humanoid:LoadAnimation(RunAnimation) Running = false function Handler(BindName, InputState) if InputState == Enum.UserInputState.Begin and BindName == 'RunBind' then Running = true Humanoid.WalkSpeed = 37 Humanoid.JumpPower = 70 power = power - .03 elseif InputState == Enum.UserInputState.End and BindName == 'RunBind' then Running = false if RAnimation.IsPlaying then RAnimation:Stop() end Humanoid.WalkSpeed = 7 Humanoid.JumpPower = 50 end end Humanoid.Running:connect(function(Speed) if Speed >= 10 and Running and not RAnimation.IsPlaying then RAnimation:Play() Humanoid.WalkSpeed = 37 Humanoid.JumpPower = 70 while power > 0 and Running do power = power - .03 Bar.Size = UDim2.new(power / 10, 0, 1, 0) wait() if power <= 0 then Character.Humanoid.WalkSpeed = 70 elseif Speed >= 10 and not Running and RAnimation.IsPlaying then while power < 10 and not Running do RAnimation:Stop() Humanoid.WalkSpeed = 7 Humanoid.JumpPower = 50 power = power + .03 Bar.Size = UDim2.new(power / 10, 0, 1, 0) wait() if power <= 0 then Character.Humanoid.WalkSpeed = 7 elseif Speed < 10 and RAnimation.IsPlaying then RAnimation:Stop() Humanoid.WalkSpeed = 7 Humanoid.JumpPower = 70 end end end Humanoid.Changed:connect(function() if Humanoid.Jump and RAnimation.IsPlaying then RAnimation:Stop() end end) game:GetService('ContextActionService'):BindAction('RunBind', Handler, true, Enum.KeyCode.LeftShift)
You forgot to add the end for the while loop. I suppose this should be your correct code:
local Bar = script.Parent:WaitForChild('STMBackground'):WaitForChild('Bar') local power = 10 local Player = game.Players.LocalPlayer local Character = workspace:WaitForChild(Player.Name) local Humanoid = Character:WaitForChild('Humanoid') local RunAnimation = Instance.new('Animation') RunAnimation.AnimationId = 'rbxassetid://4518254126' RAnimation = Humanoid:LoadAnimation(RunAnimation) Running = false function Handler(BindName, InputState) if InputState == Enum.UserInputState.Begin and BindName == 'RunBind' then Running = true Humanoid.WalkSpeed = 37 Humanoid.JumpPower = 70 power = power - .03 elseif InputState == Enum.UserInputState.End and BindName == 'RunBind' then Running = false if RAnimation.IsPlaying then RAnimation:Stop() end Humanoid.WalkSpeed = 7 Humanoid.JumpPower = 50 end end Humanoid.Running:connect(function(Speed) if Speed >= 10 and Running and not RAnimation.IsPlaying then RAnimation:Play() Humanoid.WalkSpeed = 37 Humanoid.JumpPower = 70 while power > 0 and Running do power = power - .03 Bar.Size = UDim2.new(power / 10, 0, 1, 0) wait() end -- this is the end that gave you the error. if power <= 0 then Character.Humanoid.WalkSpeed = 70 elseif Speed >= 10 and not Running and RAnimation.IsPlaying then while power < 10 and not Running do RAnimation:Stop() Humanoid.WalkSpeed = 7 Humanoid.JumpPower = 50 power = power + .03 Bar.Size = UDim2.new(power / 10, 0, 1, 0) wait() if power <= 0 then Character.Humanoid.WalkSpeed = 7 elseif Speed < 10 and RAnimation.IsPlaying then RAnimation:Stop() Humanoid.WalkSpeed = 7 Humanoid.JumpPower = 70 end end end Humanoid.Changed:connect(function() if Humanoid.Jump and RAnimation.IsPlaying then RAnimation:Stop() end end) game:GetService('ContextActionService'):BindAction('RunBind', Handler, true, Enum.KeyCode.LeftShift)
i think you forgot to add 1 end for the line
while power > 0 and Running do -- line 34, needs an end power = power - .03 --line 35