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how to fix this message with a status value that displays event if u have a flashlight?

Asked by
hokyboy 270 Moderation Voter
5 years ago
game.Workspace.Door.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Flashlight") then
game.Workspace.Door.CanCollide = false
wait()
else -- Else
game.ReplicatedStorage.Status.Value = "Its to dark in this room maybe search for a flashlight" 
wait(2)
game.ReplicatedStorage.Status.Value = ""
end
end)    

So i have this script if u touch a part and u have a flashlight u can go trough but it displays the message that u need to find one everytime how to fix this?

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Please provide more information dr6g0nb0y 27 — 5y

1 answer

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Answered by 5 years ago

Ok, lets try it

I already saw a lot of people missing the "equipped" function of the tools. So lets apply it here so you can know how to fix this problem again in the future!

First Step : We need to know how and where we can use the equipped() function. So lets take an expample I made.

--> Locals <--

local tool = game:GetService("ReplicatedStorage").Tool 
local messageP = "We are fine!"

--> Code! <--

local function equipped()
        print(messageP)
end

script.Parent.Equipped:Connect(equipped)
--> This will print the message when you equip the tool!

And that's how we get the "Equipped" function. We can get even a character or a Humanoid. But now we will use this even to make it like you want

Second Step : Enjoy coding! You always have to enjoy what are you doing! Play some music while you script or even play something before to be relaxed!

Lets get into the code!

--> Functions <--

local function equipped()
    if script.Parent.Equipped then
        workspace:FindFirstChild("Door").CanCollide = false

        wait() --> Wait time you want
    end
end

local function equippedFinished()
    if not script.Parent.Equipped then
        game:GetService("ReplicatedStorage").Status.Value = "Its to dark here! You need a lintern! Or maybe a flashlight"
        wait() --> Wait time you want
        game:GetService("ReplicatedStorage").Status.Value = ""
    end
end

--> Events <--

script.Parent.Equipped:Connect(equipped)

script.Parent.Unequipped:Connect(equippedFinished)

--> Errormessage <--

local warnMessage = "The script is incorrect!"
pcall(warnMessage)

--> That's all we need!

And that's all! Now you can enjoy your pieces of code! If this helps you let me know.

I hope my answer already solve your question. If is that the case, please accept my answer. That will help me a lot!

Keep scripting!

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