I am kind of new to coding, only got into it 6 months ago. My problem here is, when I clone my car, the driver seat doesn't operate. I'm using a default Roblox Car which works when I use it manually, when I am testing my game.
game.ReplicatedStorage.SpawnCar.OnClientEvent:Connect(function(banana) --equippedCar is the equipped car from the shop I made seperatley (it works fine) local equippedCar = script.Parent.Parent.Parent.Shop.EquippedCar.Value print(equippedCar) local car = game.Workspace.CarModels[equippedCar]:Clone() car.Parent = workspace local pos = player.Character.HumanoidRootPart.Position + Vector3.new(3,3,0) car:MoveTo(pos) end)
The roblox car, when cloned, the wheels sink into the baseplate and when I jump onto it, which should have enabled the DriveSeat. It instead doesn't do a thing and rotates around pointlessly. I have also noticed that when it rotates, the wheels stay rigid. They are not anchored and can collide is off. The in-game, non-cloned roblox car also have the same properties, meaning that CanCollide being off is not a issue.
Please help
-WarmFireBlaze1