I'm trying to make a character creation system for my game. Everything works fine, except the hair. Whenever I change the hair by pressing the left/right arrow, the hair floats above the character's head.
-- server script local hairs = { "http://www.roblox.com/asset/?id=398987591", "http://www.roblox.com/asset/?id=76056263", "http://www.roblox.com/asset/?id=13332444", "http://www.roblox.com/asset/?id=16627529", "http://www.roblox.com/asset/?id=62246019", "http://www.roblox.com/asset/?id=83293901", "http://www.roblox.com/asset/?id=167549828", "http://www.roblox.com/asset/?id=13070796", "http://www.roblox.com/asset/?id=164382853", "http://www.roblox.com/asset/?id=47963332", "http://www.roblox.com/asset/?id=29713297", "" } local hairCount = 1 local hairCount2 = 1 local headAttachment = char.Hed:FindFirstChildOfClass("Attachment") -- this is not an error, i named it "Hed" so the name of the npc doesn't appear. game.ReplicatedStorage.Remotes.HairLeft.OnServerEvent:Connect(function() hairCount = hairCount - 1 if hairCount == 0 then hairCount = #hairs char.Hair.Handle.Mesh.MeshId = hairs[hairCount] char.Hair.Handle.Attachment.Position = headAttachment.Position else char.Hair.Handle.Mesh.MeshId = hairs[hairCount] char.Hair.Handle.Attachment.Position = headAttachment.Position end end) game.ReplicatedStorage.Remotes.HairRight.OnServerEvent:Connect(function() hairCount = hairCount + 1 if hairCount > 12 then hairCount = 1 char.Hair.Handle.Mesh.MeshId = hairs[hairCount] char.Hair.Handle.Attachment.Position = headAttachment.Position else char.Hair.Handle.Mesh.MeshId = hairs[hairCount] char.Hair.Handle.Attachment.Position = headAttachment.Position end end)
In-game: link Sadly, it only works for the default hair that you get in the customization. How should I make it so that the hair gets positioned correctly on the player's head?
Change the accessory position or offset the mesh