I would like to make tpindicator collide with other parts so it can show exactly where player will teleport after player lets go of key 'e'.
local players = game:GetService("Players") local player = players.LocalPlayer local hrp = player.Character.HumanoidRootPart local mouse = player:GetMouse() local uis = game:GetService("UserInputService") local tpindicator = Instance.new("Part", game.Workspace); tpindicator.Name = "teleportindication"; tpindicator.Size = Vector3.new(4, 5, 1); tpindicator.Color = Color3.new(0, 0, 1); tpindicator.Transparency = 1; tpindicator.BrickColor = BrickColor.new("Really blue"); tpindicator.TopSurface = Enum.SurfaceType.SmoothNoOutlines; tpindicator.Anchored = true; tpindicator.CanCollide = false local rs = game:GetService("RunService") local connect -- mouse.KeyDown:connect(function(key) if key == "e" then connect = rs.Heartbeat:connect(function(step) tpindicator.Transparency = 0.5 mouse.TargetFilter = game.workspace.teleportindication tpindicator.CFrame = CFrame.new(mouse.Hit.x, mouse.Hit.y, mouse.Hit.z) tpindicator.Orientation = hrp.Orientation end) end end) mouse.KeyUp:connect(function(key) if key == "e" then if mouse.Target then hrp.CFrame = CFrame.new(mouse.Hit.x, mouse.Hit.y + 5, mouse.Hit.z) hrp.CFrame = tpindicator.CFrame * CFrame.new(0,3,0) tpindicator.Transparency = 1 connect:disconnect() end end end)
Please help.