When animating my animations always get overwritten by the base ones (walking, jumping, idle, ect) how do i stop this?
Here you need this script oh and make sure you change "Humanoid" to a humanoid variable that you already made or just make a new humanoid variable named "Humanoid" if you don't have one, Enjoy and merry christmas! :)
for _,v in next, Humanoid:GetPlayingAnimationTracks() do v:Stop(); end
Set the animation priority to action. (Action is the most prioritized animaiton)