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Default animations overwritting mine?

Asked by 4 years ago

When animating my animations always get overwritten by the base ones (walking, jumping, idle, ect) how do i stop this?

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Answered by 4 years ago

Here you need this script oh and make sure you change "Humanoid" to a humanoid variable that you already made or just make a new humanoid variable named "Humanoid" if you don't have one, Enjoy and merry christmas! :)

for _,v in next, Humanoid:GetPlayingAnimationTracks() do
        v:Stop();
end
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Answered by 4 years ago

Set the animation priority to action. (Action is the most prioritized animaiton)

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