wait(1) local sound = Instance.new("Sound") sound.Volume=10 sound.Pitch=1 sound.Name="" sound.Looped=true sound.PlayOnRemove=false local player = game.Players.LocalPlayer.Character sound.Parent = player.Radio local Format = "http://www.roblox.com/asset/?id=##ID##" local frame = script.Parent:WaitForChild("Frame") frame:WaitForChild("Play").MouseButton1Click:connect(function() local input = tonumber(frame:WaitForChild("Input").Text) if input then sound:Stop() sound.SoundId=Format:gsub("##ID##", tostring(input)) sound:Play() end end) frame:WaitForChild("Stop").MouseButton1Click:connect(function() sound:Stop() end)
This is the script I have but could I add bass somewhere?
To alter audio, you could use SoundEffects. In order to use them you are going to have to create a sound group and place all of your soundeffects inside of it (these are literal objects). Then set your audios sound group property to that sound group. Once you do this you could play the preview of the audio and keep messing with the sound effect properties til you have the perfect audio.