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can someone please help me with tweening a model pretty please?

Asked by 5 years ago

https://gyazo.com/8785e05347b36fc1d0fc03e25ae4eb80 im trying to tween a model but for some reason it glitches when closing

local openDoor = script.Parent.Parent.Parent.DoorOpen
local closeDoor = script.Parent.Parent.Parent.DoorClose
local move = script.Parent.Parent.Move

local open = script.Parent.Parent.Open.Value

local clickdetector = script.Parent.ClickDetector

local tweenservice = game:GetService("TweenService")
local tweeninfo = TweenInfo.new(
            0.5,
            Enum.EasingStyle.Quad,
            Enum.EasingDirection.InOut,
            0,
            false,
            0
)

local function tweenModel(model, CF)
    local CFrameValue = Instance.new("CFrameValue")
    CFrameValue.Value = model:GetPrimaryPartCFrame()

    CFrameValue:GetPropertyChangedSignal("Value"):Connect(function()
        model:SetPrimaryPartCFrame(CFrameValue.Value)
    end)

    local tween = tweenservice:Create(CFrameValue, tweeninfo, {Value = CF})
    tween:Play()

    tween.Completed:Connect(function()
        CFrameValue:Destroy()
    end)
end

clickdetector.MouseClick:Connect(function(plr)

    if not open then

        open = true

        tweenModel(script.Parent.Parent,openDoor:GetPrimaryPartCFrame())

    end

    if open then

        open = false

        tweenModel(script.Parent.Parent,closeDoor:GetPrimaryPartCFrame())

    end

end)

1 answer

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1
Answered by 5 years ago

The problem is that your using 2 if statements. The alternative is to combine them.

clickdetector.MouseClick:Connect(function(plr)

    if not open then

        open = true

        tweenModel(script.Parent.Parent,openDoor:GetPrimaryPartCFrame())

    elseif open then

        open = false
        tweenModel(script.Parent.Parent,closeDoor:GetPrimaryPartCFrame())

    end

end)

The reason it's glitchy was because after the first if-statement, the second if-statement ran.

0
thx ZorbaTheGreatGreek 59 — 5y
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