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(?) This Chunk generation script isnt working

Asked by 4 years ago

I'm making a game that has to do with generating blocks around the map and I am currently working on a script to accomplish that, but the script I'm making isnt working.

print("Started")
workspace.StartingChunk.Transparency = 1

script.Parent.Touched:Connect(function()
    -- Chunk gen engine
    if workspace.StartingChunk.Value.Value == false then
        workspace.StartingChunk.Value.Value = true
        local clone1 = workspace.StartingChunk:Clone()
        clone1.Transparency = 1
        clone1.Name = "ChunkMark1" 
        clone1.CFrame = CFrame.new(clone1.Position.X, clone1.Position.Y, clone1.Position.Z + 63.86?)
        clone1.Parent = workspace
    end
end)

Basically, when I am the chunk I start at I generate a bunch of other chunks around me. It clones the part StartingChunk and uses it as a marking point to generate a chunk. But, my script doesnt even create a chunk mark and nothing happens. No errors while editing the script but I think I did see an error in-game.

Thanks for answering if you answered.

0
What is workspace.StartingChunk.Value.Value's value? firestarroblox123 440 — 4y
0
False, wouldn't set it to true if it wern't false, right? therotatedo 19 — 4y

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