Hello i would like to know how you can know when a client is finished when you fire a remote from the server
my attempt
server
game.ReplicatedStorage.js:FireAllClients() repeat wait() until print"finished with code" == true
client
game.ReplicatedStorage:WaitForChild("js").OnClientEvent:Connect(function() print "got it" wait(3) print "finished with code" end)
i wanna know how the server can know when the client is finished with the code