So, I've got a problem here... up until I added 3 new values for my customization, my datastore was working fine. Now it seems that I keep getting this new error "Cannot Store Array in DataStore?". I left and rejoined a few times and now I get "Cannot Store Dictionary in DataStore? " (or something like that). Can anyone help? The problems are Line 138 and Line 157
local DSService = game:GetService("DataStoreService"):GetDataStore("imamngrry") local RunService = game:GetService("RunService") game.Players.PlayerAdded:Connect(function(plr) local uniquekey = 'id-'..plr.userId local leaderstats = Instance.new("Folder", plr) local Level = Instance.new("IntValue") local EXP = Instance.new("IntValue") local MaxEXP = Instance.new("IntValue") local Cash = Instance.new("IntValue") local FactionEXP = Instance.new("NumberValue") local Strength = Instance.new("NumberValue") local DoubleEXP = Instance.new("NumberValue") local Stamina = Instance.new("NumberValue") local Defence = Instance.new("NumberValue") local Quirk = Instance.new("StringValue") local Points = Instance.new("NumberValue") local Spins = Instance.new("NumberValue") local RSpins = Instance.new("NumberValue") local SRSpins = Instance.new("NumberValue") ----------------------------------------------------------------------------- -- CUSTOMIZATION -- local SkinTone = Instance.new("BrickColorValue") local Hair = Instance.new("StringValue") local HairClr = Instance.new("BrickColorValue") local Shirt = Instance.new("StringValue") local Pants = Instance.new("StringValue") local Face = Instance.new("StringValue") ----------------------------------------------------------------------------- local New = Instance.new("BoolValue") local Q03 = Instance.new("BoolValue") local Q04 = Instance.new("BoolValue") leaderstats.Name = "Data" Level.Parent = leaderstats EXP.Parent = leaderstats MaxEXP.Parent = leaderstats Cash.Parent = leaderstats FactionEXP.Parent = leaderstats New.Parent = leaderstats Q03.Parent = leaderstats Q04.Parent = leaderstats DoubleEXP.Parent = leaderstats Strength.Parent = leaderstats Stamina.Parent = leaderstats Defence.Parent = leaderstats Quirk.Parent = leaderstats Points.Parent = leaderstats Spins.Parent = leaderstats RSpins.Parent = leaderstats SRSpins.Parent = leaderstats SkinTone.Parent = leaderstats Hair.Parent = leaderstats HairClr.Parent = leaderstats Shirt.Parent = leaderstats Pants.Parent = leaderstats Face.Parent = leaderstats Level.Name = "Level" EXP.Name = "EXP" MaxEXP.Name = "MaxEXP" Cash.Name = "Cash" FactionEXP.Name = "FactionEXP" DoubleEXP.Name = "DoubleEXP" Strength.Name = "Strength" Stamina.Name = "Stamina" Defence.Name = "Defence" Quirk.Name = "Quirk" Points.Name = "Points" Spins.Name = "Spins" RSpins.Name = "RareSpins" SRSpins.Name = "SuperRareSpins" SkinTone.Name = "SkinTone" Hair.Name = "Hair" HairClr.Name = "HairClr" Shirt.Name = "Shirt" Pants.Name = "Pants" Face.Name = "Face" New.Name = "New" Q03.Name = "CitizenQuest" Q04.Name = "CatQuest" Level.Value = 1 EXP.Value = 0 MaxEXP.Value = 100 Cash.Value = 0 FactionEXP.Value = 0 New.Value = true DoubleEXP.Value = 0 Strength.Value = 0 Stamina.Value = 0 Defence.Value = 0 Quirk.Value = "None" Points.Value = 0 Spins.Value = 1 RSpins.Value = 0 SRSpins.Value = 0 Hair.Value = "None" Shirt.Value = "None" Pants.Value = "None" Face.Value = "None" Q03.Value = false Q04.Value = false local GetSaved = DSService:GetAsync(uniquekey) if GetSaved then for name, value in pairs(GetSaved) do leaderstats[name].Value = value end else local NumberFS = {Level.Value,EXP.Value,Cash.Value,FactionEXP.Value,New.Value,Strength.Value,Defence.Value,Quirk.Value,Stamina.Value,MaxEXP.Value,Points.Value,Spins.Value,RSpins.Value,SRSpins.Value,DoubleEXP.Value,Q03.Value,Q04.Value,SkinTone.Value,Hair.Value,Shirt.Value,Pants.Value,HairClr.Value,Face.Value} DSService:SetAsync(uniquekey,NumberFS) end end) game.Players.PlayerRemoving:Connect(function(plr) local uniquekey = "id-"..plr.userId local SaveTable = {} for _, obj in ipairs(plr.Data:GetChildren()) do SaveTable[obj.Name] = obj.Value end DSService:SetAsync(uniquekey, SaveTable) end)~~~~~~~~~~~~~~~~~
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