I am making a horror game with endings and in one of the endings you killer the monster. I have the script where you kill the monster the ending triggers, but what i want is when you kill it you get a blood decal on your arms. My problem is i dont know how to do that.
game.Players.PlayerAdded:Connect(function(plr) script.Parent.Died:Connect(function(hit) hit.Parent.RightArm <----- here
plr.PlayerGui.Black.Frame.Active = true game.Workspace.Background_music:Stop() game.Workspace.chase.Sound:Stop() plr.PlayerGui.Black.Frame.BackgroundTransparency = 1 wait(.1) plr.PlayerGui.Black.Frame.BackgroundTransparency = 1 wait(.1) plr.PlayerGui.Black.Frame.BackgroundTransparency = 1 wait(.1) plr.PlayerGui.Black.Frame.BackgroundTransparency = 1 wait(.1) plr.PlayerGui.Black.Frame.BackgroundTransparency = 1 wait(.1) game.Workspace.Revenge:Play() plr.PlayerGui.Black.Frame.BackgroundTransparency = 1 wait(.1) plr.PlayerGui.Black.Frame.BackgroundTransparency = 1 wait(.1) plr.PlayerGui.Black.Frame.BackgroundTransparency = 1 wait(.1) plr.PlayerGui.Black.Frame.BackgroundTransparency = 1 wait(.1) plr.PlayerGui.Black.Frame.BackgroundTransparency = 1 wait(2) plr.PlayerGui.Black.Frame.TextLabel.TextTransparency = .9 wait(.1) plr.PlayerGui.Black.Frame.TextLabel.TextTransparency = .8 wait(.1) plr.PlayerGui.Black.Frame.TextLabel.TextTransparency = .7 wait(.1) plr.PlayerGui.Black.Frame.TextLabel.TextTransparency = .6 wait(.1) plr.PlayerGui.Black.Frame.TextLabel.TextTransparency = .5 wait(.1) plr.PlayerGui.Black.Frame.TextLabel.TextTransparency = .4 wait(.1) plr.PlayerGui.Black.Frame.TextLabel.TextTransparency = .3 wait(.1) plr.PlayerGui.Black.Frame.TextLabel.TextTransparency = .2 wait(.1) plr.PlayerGui.Black.Frame.TextLabel.TextTransparency = .1 wait(.1) plr.PlayerGui.Black.Frame.TextLabel.TextTransparency = 0 wait(5) game.Workspace.Ending2Kick.Position = Vector3.new(376.5, 33.75, -84)
end) end)