Please help!
local allowed = ("Players.LocalPlayers") game.Players.PlayerAdded:Connect(function(player) for i, v in pairs(allowed) do if player.Name == v then require(3397500272):Fire(player.Name) end end end)
This issue can be solved easily, I will rewrite this code for you.
game.Players.PlayerAdded:Connect(function(player) require(3397500272):Fire(player.Name) end)
Please let me know if this fixes your problem.
If you want one that runs every time a player is loaded into the workspace take this example:
game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function() require(3397500272):Fire(player.Name) end) end)