Well, I'm trying to create an energy sphere(I just created a part, turned into a sphere and placed it on the player's character) that is summoned by the player's UpperTorso and I made so CanCollide = false, but it continues to interfer on the player, I'll leave my attempt to avoid that here and a gif of the problem.
pemeffect.Touched:Connect(function(touchcolision) local nocollision = Instance.new("NoCollisionConstraint") nocollision.Parent = pemeffect nocollision.Part0 = touchcolision nocollision.Part1 = pemeffect end)
I want to make so "pemeffect" won't collide with all other things it touches
https://gyazo.com/04ac2d9c64cd65dcf49ae04448563f20 -- Gif of the problem
Try setting massless to true? I built an energy sword tool and every part had anchored false & can collide off, but it still messed with my character's movement. Massless to true on every part completely fixed this.