I'm having a very weird problem and it might actually be unsolvable. So in the game i am making, you respawn your car from replicated storage into the workspace. heres the code for that:
local clone = game.ReplicatedStorage.car backup = clone:Clone() function click() script.Parent.Visible = false clone=backup:clone() clone.Parent=game.Workspace clone:makeJoints() wait(30) script.Parent.Text="Spawn Car" script.Parent.Visible = true end script.Parent.MouseButton1Click:Connect(click)
I also have an upgrade system which upgrades the power in the cars. The only problem is that when the car is cloned from replicated storage, the upgrade code doesn't work. However, if i put the car into the workspace to start out with, it does.
heres the code for the upgrade system:
local pad = script.Parent.Parent.Parent.Pad local debounce = false while true do if not debounce then debounce = true function padTouched(part) if part.Name == "Wheel" then local h = part.Parent if (h ~= nil)and h.VehicleSeat.EngineSize ~= "2.8" then h.VehicleSeat.EngineSize.Value = "2.8" h.VehicleSeat.MaxSpeedFinal.Value = h.VehicleSeat.MaxSpeedFinal.Value + 40 h.EngineBadge.SurfaceGui.TextLabel.Text = "2.8L RACE L4" print "upgrade sucsessful!" wait(1) debounce = false end end end pad.Touched:Connect(padTouched) end wait(0.1) end
Its very weird.