I've been trying for over a week to figure this out, I tried dozens of methods and none of them work. Right now I managed to make the part shoot out of my arm properly when I stand still, however when I move around it won't stick to the arm.
ReplicatedStorage.RemoteEvent.OnServerEvent:Connect(function(player) local righthand = player.Character.RightHand local humanoidroot = player.Character.HumanoidRootPart wait(0.5) local Beam = ServerStorage.BeamPart:Clone() Beam.Parent = game.Workspace Beam.Anchored = true Beam.CFrame = righthand.CFrame + humanoidroot.CFrame.lookVector * 1.5 Beam.Parent = game.Workspace Beam.BrickColor = BrickColor.new("Bright orange") Beam.Size = Vector3.new(3,3,3) Beam.Material = Enum.Material.Neon Beam.CanCollide = false Beam.Massless = true Beam.Transparency = 0 local weld = Instance.new("Weld") for i = 1,10 do wait() Beam.Transparency = Beam.Transparency + 0.1 Beam.Size = Beam.Size + Vector3.new(0,1,0) Beam.CFrame = Beam.CFrame + humanoidroot.CFrame.lookVector * 0.5 end end)