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How would I go to have an object spin/rotate constantly on the player's character?

Asked by 4 years ago
Edited 4 years ago

Information: Object sticks to the player's hand using a weld Object is in possession of a BodyGyro Object is spinning/rotating constantly on the player's hand once the player commands it. Object is able to dissapears (when unequipped), appears (when equipped), detached from the character (mechanic where the object flies away), and attached to the player (mechanic where the object get back to the player)

Problem: The object is spinning constantly BUT it spins the player's character too.

Objective: To make the object constantly without affecting the player's character in any way (the player doesn't rotate along with the object)

Question: 1. BodyGyro or BodyAngularVelocity? which is better in terms of rotating an object?

  1. Weld or Motor6D? which would work best on this situation (the final part of the information)?

  2. If not BodyGyro or BodyAngularVelocity, what should I use?

Illustration: https://i.gyazo.com/1c47a0ee596e74bdd75d2fde324ccb17.png

Apologies if I'm not able to include a code.

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