local player = game.Players.LocalPlayer player.CharacterAdded:connect(function(char) humanoid = player.Character:WaitForChild("Humanoid") if humanoid.Jump == true then player:LoadCharacter() end end)
I put this in a LocalScript. It's supposed to check if you're able to jump, and if you are, to reload your character. Dunno if this is the right way to do it, but it doesn't seem to work for some reason.
Try using Changed instead of CharacterAdded. Changed is useful for seeing if there is a change within the property of an object.
local player = game.Players.LocalPlayer humanoid = player.Character:WaitForChild("Humanoid") humanoid.Changed:connect(function(property) if property == "Jump" and humanoid.Jump == true then player:LoadCharacter() end end)
Maybe u need to loop it re-do the script but make it local in the player backpack
Like this
While wait() do local player = game.Players.LocalPlayer
humanoid = player.Character:FindFirstChild("Humanoid")
if humanoid.Jump == true then player:LoadCharacter() end
end)
Or if u don't want that use this
local player = game.Players.LocalPlayer ---This wrong theres no local player in game.Player yet when player enters game so do this
game.Players.PlayerAdded:connect(function(player)
Wait(2) --- waits for the player to spawn
humanoid = player.Character:FindFirstChild("Humanoid") --- finds the player humanoid
if humanoid.Jump == true then player:LoadCharacter() end end)
I did it , it works try it u will see