I've been trying for like a week to fix this, instead of only the beam moving forwards where the character is looking it moves the character too
ReplicatedStorage.RemoteEvent.OnServerEvent:Connect(function(player) local righthand = player.Character.RightHand local humanoidroot = player.Character.HumanoidRootPart wait(0.5) local Beam = ServerStorage.BeamPart:Clone() Beam.Parent = game.Workspace Beam.Anchored = false Beam.CFrame = righthand.CFrame + humanoidroot.CFrame.lookVector * 1.5 Beam.Parent = game.Workspace Beam.BrickColor = BrickColor.new("Bright orange") Beam.Size = Vector3.new(3,3,3) Beam.Material = Enum.Material.Neon Beam.CanCollide = false Beam.Massless = true Beam.Transparency = 0 local weld = Instance.new("Weld") weld.Part0 = righthand weld.Part1 = Beam weld.Parent = Beam for i = 1,10 do wait() Beam.CFrame = Beam.CFrame + humanoidroot.CFrame.lookVector * 0.5 Beam.Transparency = Beam.Transparency + 0.1 Beam.Size = Beam.Size + Vector3.new(0,1,0) end end)