I'm trying to create my own morphs and it works perfectly in a new studio window, but when I test it in an actual game, many of the parts are in the wrong place. How can I fix this? Here is my code:
script.Parent.Touched:Connect(function (hit) if hit.Parent.Humanoid and game.Players:GetPlayerFromCharacter(hit.Parent) then if hit.Parent:FindFirstChild("Chest") == nil then local chest = Instance.new("Model",hit.Parent) chest.Name = "Chest" local middle = script.Parent.Parent.Chest.Middle:Clone() middle.Parent = chest middle.Anchored = false for i,v in pairs(script.Parent.Parent.Chest:GetChildren()) do if v.Name ~= "Middle" then local part = v:Clone() part.Anchored = false local weld = Instance.new("WeldConstraint",part) weld.Part0 = middle weld.Part1 = part part.Parent = middle end end local torsoweld = Instance.new("Weld",middle) torsoweld.Part0 = hit.Parent.Torso torsoweld.Part1 = middle torsoweld.C0 = CFrame.new(0,0,0) end end end)