So, audio comes out of bricks with some kind of radius and volume, etc. But is there a way to make it so your physical character has to be close enough to a particular brick (or within a particular region) to hear a certain music track.
My problem with the way sound naturally works is that only your camera has to be a certain distance away from the brick - not your character.
If anyone can help me with this, I would greatly appreciate it. Thanks in advance.
You could trying using events although it isn't the most accurate. So I would recommend using Region3. And if that doesn't work well I'd go with using magnitude and stuff like that. Though I'm not very familiar with magnitude myself. Hopefully this help you even just a little bit.