I want to make it to where the player gets Rep everytime they kill someone but it does not work.
local DataStore = game:GetService("DataStoreService") local SlayerStore = DataStore:GetDataStore("SlayerStore") game.Players.PlayerAdded:Connect(function(player) local leaderstats = Instance.new("Folder",player) leaderstats.Name = "leaderstats" local Rep = Instance.new("IntValue", leaderstats) Rep.Name = "Reputation" Rep.Value = SlayerStore:GetAsync(player.UserId) or 100 print("Loaded!") end) game.Players.PlayerRemoving:Connect(function(player) SlayerStore:SetAsync(player.UserId, player.leaderstats.Rep.Value) print("Saved!") end) game.Players.LocalPlayer.ChracterAdded:Connect(function(character) character:WaitForChild("Humanoid").Died:Connect(function() local tag = character.Humanoid:FindFirstChild("creator") if tag ~= nil then local player = tag.Value local bounty = 20 local leaderstats = player:WaitForChild("leaderstats") leaderstats.Reputation.Value = leaderstats.Reputation.Value + bounty end end) end)
You will reverse the character added and the player removing and don't use the LocalPlayer cause that's for only Local Script
Copy this code
local DataStore = game:GetService("DataStoreService") local SlayerStore = DataStore:GetDataStore("SlayerStore") game.Players.PlayerAdded:Connect(function(player) local leaderstats = Instance.new("Folder",player) leaderstats.Name = "leaderstats" local Rep = Instance.new("IntValue", leaderstats) Rep.Name = "Reputation" Rep.Value = SlayerStore:GetAsync(player.UserId) or 100 print("Loaded!") player.ChracterAdded:Connect(function(character)-- Use the variable player. The script will know cause of the word CharacterAdded event so it means the player's character character:WaitForChild("Humanoid").Died:Connect(function() local tag = character.Humanoid:FindFirstChild("creator") if tag ~= nil then local player = tag.Value local bounty = 20 local leaderstats = player:WaitForChild("leaderstats") leaderstats.Reputation.Value = leaderstats.Reputation.Value + bounty end end) end) end) game.Players.PlayerRemoving:Connect(function(player) SlayerStore:SetAsync(player.UserId, player.leaderstats.Rep.Value) print("Saved!") end)
Its not tested! I wish will worked!