How do I change the transparency outside the frame?
Code:
for i,v in pairs(game.Players:GetPlayers()) do v.PlayerGui.ScreenGui.Shadow.BackgroundTransparency = 0.9 wait(0.1) v.PlayerGui.ScreenGui.Shadow.BackgroundTransparency = 0.8 wait(0.1) v.PlayerGui.ScreenGui.Shadow.BackgroundTransparency = 0.7 wait(0.1) v.PlayerGui.ScreenGui.Shadow.BackgroundTransparency = 0.6 wait(0.1) v.PlayerGui.ScreenGui.Shadow.BackgroundTransparency = 0.5 wait(0.1) v.PlayerGui.ScreenGui.Shadow.BackgroundTransparency = 0.4 wait(0.1) v.PlayerGui.ScreenGui.Shadow.BackgroundTransparency = 0.3 wait(0.1) v.PlayerGui.ScreenGui.Shadow.BackgroundTransparency = 0.2 wait(0.1) v.PlayerGui.ScreenGui.Shadow.BackgroundTransparency = 0.1 wait(0.1) v.PlayerGui.ScreenGui.Shadow.BackgroundTransparency = 0 wait(5) v.PlayerGui.ScreenGui.Shadow.BackgroundTransparency = 0.1 wait(0.1) v.PlayerGui.ScreenGui.Shadow.BackgroundTransparency = 0.2 wait(0.1) v.PlayerGui.ScreenGui.Shadow.BackgroundTransparency = 0.3 wait(0.1) v.PlayerGui.ScreenGui.Shadow.BackgroundTransparency = 0.4 wait(0.1) v.PlayerGui.ScreenGui.Shadow.BackgroundTransparency = 0.5 wait(0.1) v.PlayerGui.ScreenGui.Shadow.BackgroundTransparency = 0.6 wait(0.1) v.PlayerGui.ScreenGui.Shadow.BackgroundTransparency = 0.7 wait(0.1) v.PlayerGui.ScreenGui.Shadow.BackgroundTransparency = 0.8 wait(0.1) v.PlayerGui.ScreenGui.Shadow.BackgroundTransparency = 0.9 wait(0.1) v.PlayerGui.ScreenGui.Shadow.BackgroundTransparency = 1 end
Transparency changes for all players twice. (If two players) Help please
This is because you are looping through players, so it will continue to loop through your code per player it find. You should really be using a LocalScript and be using a function. Also, to make it easier instead of continuously typing out your transparency, use a loop to determine when it should begin/stop.
-- [[ SERVICES ]] -- Players = game:GetService('Players') -- [[ VARIABLES ]] -- Player = Players.LocalPlayer -- [[ MAIN SCRIPT ]] -- function transparencyStuff() local Shadow = Player.PlayerGui:WaitForChild('ScreenGui').Shadow repeat wait() Shadow.BackgroundTransparency = Shadow.BackgroundTransparency - .05 until Shadow.BackgroundTransparency <= 0 -- wait until fully visible wait(5) repeat wait() Shadow.BackgroundTransparency = Shadow.BackgroundTransparency + .05 until Shadow.BackgroundTransparency >= 1 -- wait until not visible end -- [[ CONNECTIONS ]] -- wait(5) -- wait for however long before transparency happens transparencyStuff()