I am trying to make it so that once the player buys this product he will be rewarded with 50 credits. For some reason its not working.
Cash = script.Parent.Parent.Parent.Parent.Parent:WaitForChild("leaderstats"):WaitForChild("Credits") -- setup local variables local MarketplaceService = Game:GetService("MarketplaceService") local ds = game:GetService("DataStoreService"):GetDataStore("PurchaseHistory") local productId = 20768659 -- define function that will be called when purchase finished MarketplaceService.ProcessReceipt = function(receiptInfo) -- find the player based on the PlayerId in receiptInfo for i, player in ipairs(game.Players:GetChildren()) do if player.userId == receiptInfo.PlayerId then -- check which product was purchased if receiptInfo.ProductId == productId then --handle purchase. In this case we are highering the player's WalkSpeed function onClick() if Cash.Value >= 0 then Cash.Value = Cash.Value + 100 -- more feedback for the player. game.Workspace.DisplayScreen.SurfaceGui.TextBox.Text = player.Name .. " has purchased a healing potion." end end end end end end
Sir, there is a unwritten rule of not posting duplicate questions, I am assuming it goes under the category of spam which is a violation of the rules really without saying. But your question was already posted and is still on the front page. Please refrain from reposting your question, and allow time for your previous one to be answered, thank you.
Marked as Duplicate by M39a9am3R, TheeDeathCaster, and Shawnyg
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