I'm pretty sure this is supposed to make a brick with these dimensions
-- position = 2,30,2 -- size = 288, 4, 204 post = 2, 30, 2 size = 288, 4, 204 Part:new(DRUMS) if Workspace.DRUMS ~= nil then Workspace.DRUMS:Position(post) else print ("Part not found") return end if Workspace.DRUMS ~= nil then Workspace.DRUMS:Size(size) else return end -- if this is to not work, thank you for helping me fix it
Dose this not? How do a make a part with a script? Is there a tutorial for it? Do locals have anything to do with it?
local part= Instance.new("Part",Workspace) part.Name = "DRUMS" part.Anchored = true part.Position = Vector3.new(2, 30, 2) part.Size = Vector3.new(288,8,204) game:GetService("RunService").RenderStepped:wait() if part ~= nil then print("Worked") else print("Part is not found") return end