Hi Im trying to create a filtering enabled door which turns for red to green, destroys its decal and its cancollide to false. The LocalScript works but the Script doesnt. It doesnt show any errors and it doesnt even show its printed word.
LocalScript (Placed in TextLabel under ScreenGUI under StarterGUI):
db = false local hum = game.Workspace["Human Spawn"] local text = script.Parent function OnTouch(hum) if db == false then db = true text.Text = 35 wait(1) text.Text = 34 wait(1) text.Text = 33 wait(1) text.Text = 32 wait(1) text.Text = 31 wait(1) text.Text = "Door will open in 30 seconds" wait(1) text.Text = 29 wait(1) text.Text = 28 wait(1) text.Text = 27 wait(1) text.Text = 26 wait(1) text.Text = 25 wait(1) text.Text = 24 wait(1) text.Text = 23 wait(1) text.Text = 22 wait(1) text.Text = 21 wait(1) text.Text = 20 wait(1) text.Text = 19 wait(1) text.Text = 18 wait(1) text.Text = 17 wait(1) text.Text = 16 wait(1) text.Text = 15 wait(1) text.Text = 14 wait(1) text.Text = 13 wait(1) text.Text = 12 wait(1) text.Text = 11 wait(1) text.Text = "Door will open in 10 seconds" wait(1) text.Text = 9 wait(1) text.Text = 8 wait(1) text.Text = 7 wait(1) text.Text = 6 wait(1) text.Text = "Door will open in 5 seconds" wait(1) text.Text = "Door will open in 4 seconds" wait(1) text.Text = "Door will open in 3 seconds" wait(1) text.Text = "Door will open in 2 seconds" wait(1) text.Text = "Door will open in 1 seconds" wait(1) text.Text = "Door will open in 0 seconds" wait(1) text.Text = "Team, FALL BACK!" -- game.Workspace.TS1.Door1.CanCollide = false -- game.Workspace.TS1.Door1.BrickColor = BrickColor.new("Sea green") -- local laser = game.Workspace.TS1.Door1.LaserPlane -- laser:Destroy() text.Door:FireServer() wait(5) text.Text = "" db = true end end hum.Touched:Connect(OnTouch)
Script (Placed in a folder in ServerScriptService, Human Spawn in Workspace and TextLabel):
game.StarterGui.Timesplitters.TS1Door1.TextLabel.Door.OnServerEvent:Connect(function() print("DOOR OPEN DOOR") game.Workspace.TS1.Door1.CanCollide = false game.Workspace.TS1.Door1.BrickColor = BrickColor.new("Sea green") local laser = game.Workspace.TS1.Door1.LaserPlane laser:Destroy() end)
So any ideas to fix this? Thanks in advance!
Hello, I do not have an answer for you, however I have some suspicions. For now, I am simply sending a cleaned-up form of your LocalScript as your’s is very inefficient and messy. This should shorten it and work just the same. Also, a final note, I would suggest placing the RemoteEvent
within ReplicatedStorage
.
local remoteEvent = game:GetService("ReplicatedStorage") local humanSpawn = workspace["Human Spawn"] local textBox = script.Parent local debounce = false local function onTouch() if (debounce) then return end; debounce = true for i = 35,1,-1 do if (i==30) then textBox.Text = "Door will open in "..i.." seconds" elseif (i==10) then textBox.Text = "Door will open in "..i.." seconds" elseif (i<=5) then textBox.Text = "Door will open in "..i.." seconds" else textBox.Text = tostring(i) end wait(1) end remoteEvent:FireServer() wait(5); textBox.Text = "" end humanSpawn.Touched:Connect(onTouch)