When I look a certain way, it doesn't position right.
local enabled = false script.Parent.OnServerEvent:Connect(function(Player) if enabled == false then enabled = true Player.Character.Head.Transparency = 1 Player.Character.Torso.Transparency = 1 Player.Character["Left Leg"].Transparency = 1 Player.Character["Right Leg"].Transparency = 1 Player.Character["Left Arm"].Transparency = 1 Player.Character["Right Arm"].Transparency = 1 Player.Character.ClassItems.Blade.Transparency = 1 Player.Character.ClassItems.Handle.Transparency = 1 Player.Character.ClassItems.Handle2.Transparency = 1 Player.Character.Humanoid.WalkSpeed = 0 local TrailPart = game.ServerStorage.ThunderTrail:Clone() TrailPart.Position = Player.Character["Left Leg"].Position TrailPart.Parent = Player.Character local weld1 = Instance.new("Weld") weld1.Parent = TrailPart weld1.Part0, weld1.Part1 = Player.Character["Left Leg"], TrailPart weld1.C0 = CFrame.new(0,0,0) weld1.C1 = CFrame.new(0,0,0) game.Debris:AddItem(TrailPart, 0.5) local TrailPart2 = game.ServerStorage.ThunderTrail:Clone() TrailPart2.Position = Player.Character["Right Leg"].Position TrailPart2.Parent = Player.Character local weld2 = Instance.new("Weld") weld2.Parent = TrailPart2 weld2.Part0, weld2.Part1 = Player.Character["Right Leg"], TrailPart2 weld2.C0 = CFrame.new(0,0,0) weld2.C1 = CFrame.new(0,0,0) game.Debris:AddItem(TrailPart2, 0.5) local TrailPart3 = game.ServerStorage.ThunderTrail:Clone() TrailPart3.Position = Player.Character["Left Arm"].Position TrailPart3.Parent = Player.Character local weld3 = Instance.new("Weld") weld3.Parent = TrailPart3 weld3.Part0, weld3.Part1 = Player.Character["Left Arm"], TrailPart3 weld3.C0 = CFrame.new(0,0,0) weld3.C1 = CFrame.new(0,0,0) game.Debris:AddItem(TrailPart3, 0.5) local TrailPart4 = game.ServerStorage.ThunderTrail:Clone() TrailPart4.Position = Player.Character["Right Arm"].Position TrailPart4.Parent = Player.Character local weld4 = Instance.new("Weld") weld4.Parent = TrailPart weld4.Part0, weld4.Part1 = Player.Character["Right Arm"], TrailPart4 weld4.C0 = CFrame.new(0,0,0) weld4.C1 = CFrame.new(0,0,0) game.Debris:AddItem(TrailPart4, 0.5) local BigWindForce1 = game.ReplicatedStorage.WindForce1:Clone() BigWindForce1.Orientation = Player.Character.HumanoidRootPart.Orientation BigWindForce1.Position = Player.Character.HumanoidRootPart.Position + Vector3.new(-18, 6.684, -33.523) BigWindForce1.Parent = workspace game.Debris:AddItem(BigWindForce1, 2) local BigWindForce2 = game.ReplicatedStorage.WindForce1:Clone() BigWindForce2.Orientation = Player.Character.HumanoidRootPart.Orientation BigWindForce2.Position = Player.Character.HumanoidRootPart.Position + Vector3.new(18, 6.684, -33.523) BigWindForce2.Parent = workspace game.Debris:AddItem(BigWindForce2, 2) local SmallWindForce1 = game.ReplicatedStorage.WindForce2:Clone() SmallWindForce1.Parent = workspace SmallWindForce1.Orientation = Player.Character.HumanoidRootPart.Orientation SmallWindForce1.Position = Player.Character.HumanoidRootPart.Position + Vector3.new(10.876, 2.897, -40.031) game.Debris:AddItem(SmallWindForce1, 2) local SmallWindForce2 = game.ReplicatedStorage.WindForce2:Clone() SmallWindForce2.Parent = workspace SmallWindForce2.Orientation = Player.Character.HumanoidRootPart.Orientation SmallWindForce2.Position = Player.Character.HumanoidRootPart.Position + Vector3.new(-10.876, 2.897, -40.031) SmallWindForce2.Parent = workspace game.Debris:AddItem(SmallWindForce2, 2) local Anim = Player.Character.Humanoid:LoadAnimation(script.Animation) Anim:Play() local BodyVelocity = Instance.new("BodyVelocity") BodyVelocity.Velocity = Player.Character.HumanoidRootPart.CFrame.lookVector * 300 BodyVelocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge) BodyVelocity.Parent = Player.Character.HumanoidRootPart game.Debris:AddItem(BodyVelocity, 0.13) enabled = false wait(0.5) Player.Character.Head.Transparency = 0 Player.Character.Torso.Transparency = 0 Player.Character["Left Leg"].Transparency = 0 Player.Character["Right Leg"].Transparency = 0 Player.Character["Left Arm"].Transparency = 0 Player.Character["Right Arm"].Transparency = 0 Player.Character.ClassItems.Blade.Transparency = 0 Player.Character.ClassItems.Handle.Transparency = 0 Player.Character.ClassItems.Handle2.Transparency = 0 Player.Character.Humanoid.WalkSpeed = 16 end end)