So simply put I want this script to detect which weight is in the back pack. If its W0 I want to give 10 points and W1 gives 20 points and so on. The first weight works and adds the value of 10 to the strength leaderboard. But for some reason this script cant find W1 in the character. The weight that I can detect is W0 which is placed in the starterpack for first time players.
Notes: - W0 through W4 is the name of each of the weights names. These are the tool holder. These 4 tools are in lighting - Cloning process to character works.
Question: Why cant this script find tools W1 through W4 in the character even though they are successfully cloned and I can see that they are in the character.
The purpose of this is to figure out which weight it is to add the different strength values to leader board. So if I have weight W1 I want it to add 20 but I cant add it if I dont know which one the player has.
local replicatedStorage = game:GetService("ReplicatedStorage") local remoteData = game:GetService("ServerStorage"):WaitForChild("RemoteData") local starterRebirthAmount = 100 local coolDown = 1 replicatedStorage.Remotes.Lift.OnServerEvent:Connect(function(player) if not remoteData:FindFirstChild(player.Name) then return "NoFolder" end local debounce = remoteData[player.Name].Debounce if not debounce.Value then debounce.Value = true local Animation = Instance.new("Animation") --Animation.AnimationId = "http://www.roblox.com/asset/?id=507771019" Animation.AnimationId = "rbxassetid://4479273224" local LoadedAnimation = game.Workspace[player.Name].Humanoid:LoadAnimation(Animation) LoadedAnimation:Play() local toolsInPackpack = game.Workspace[player.Name]:GetChildren() local enTool = game.Workspace[player.Name]:FindFirstChildOfClass("Tool") print(enTool) print("a") for i,v in pairs(toolsInPackpack) do print(v.Name..v.ClassName) if v.ClassName == "Tool" then print("c") if game.Workspace[player.Name] then print("d") local char = game.Workspace[player.Name] if v:findFirstChild("Weight") then print("e") local weight = v:findFirstChild("Weight") if weight.Value == 0 then player.leaderstats.Strength.Value = player.leaderstats.Strength.Value+10*(player.leaderstats.Rebirths.Value + 1) elseif weight.Value == 1 then player.leaderstats.Strength.Value = player.leaderstats.Strength.Value+20*(player.leaderstats.Rebirths.Value + 1) elseif weight.Value == 2 then player.leaderstats.Strength.Value = player.leaderstats.Strength.Value+40*(player.leaderstats.Rebirths.Value + 1) elseif weight.Value == 3 then player.leaderstats.Strength.Value = player.leaderstats.Strength.Value+90*(player.leaderstats.Rebirths.Value + 1) elseif weight.Value == 4 then player.leaderstats.Strength.Value = player.leaderstats.Strength.Value+150*(player.leaderstats.Rebirths.Value + 1) end end end end end wait(coolDown) debounce.Value = false end end)
local Players = game:GetService("Players"); -- define players. --//Backpack\\-- for i, v in pairs(Players.LocalPlayer.Backpack:GetChildren()) dp if v:IsA("Tool") then -- Tool found end; end; --//If Tool Is Equipped\\-- for i, v in pairs(Players.LocalPlayer.Character:GetChildren()) do if v:IsA("Tool") then -- Tool found end; end;
local Players = game:GetService:Players for i,v in pairs(Players:GetPlayers()) do -- Check if tool is equipped for any player for i,a in pairs(v.Character:GetChildren()) do if a:IsA('Tool') then print('A player with the name of '..v.Name..' is holding a tool with the name of '..a.Name) end end end for i,v in pairs(Players:GetPlayers()) do -- Check if tool is in a backpack for any player for i,a in pairs(v:FindFirstChild('Backpack'):GetChildren()) do if a:IsA('Tool') then print('A player with the name of '..v.Name..' has a tool with the name of '..a.Name..' in his backpack') end end end