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How do I detect a tool in a character?

Asked by 4 years ago
Edited 4 years ago

So simply put I want this script to detect which weight is in the back pack. If its W0 I want to give 10 points and W1 gives 20 points and so on. The first weight works and adds the value of 10 to the strength leaderboard. But for some reason this script cant find W1 in the character. The weight that I can detect is W0 which is placed in the starterpack for first time players.

Notes: - W0 through W4 is the name of each of the weights names. These are the tool holder. These 4 tools are in lighting - Cloning process to character works.

Question: Why cant this script find tools W1 through W4 in the character even though they are successfully cloned and I can see that they are in the character.

The purpose of this is to figure out which weight it is to add the different strength values to leader board. So if I have weight W1 I want it to add 20 but I cant add it if I dont know which one the player has.

local replicatedStorage = game:GetService("ReplicatedStorage")
local remoteData = game:GetService("ServerStorage"):WaitForChild("RemoteData")
local starterRebirthAmount = 100
local coolDown = 1

replicatedStorage.Remotes.Lift.OnServerEvent:Connect(function(player)
    if not remoteData:FindFirstChild(player.Name) then return "NoFolder" end

    local debounce = remoteData[player.Name].Debounce

    if not debounce.Value then
        debounce.Value = true
            local Animation = Instance.new("Animation")
        --Animation.AnimationId = "http://www.roblox.com/asset/?id=507771019"
        Animation.AnimationId = "rbxassetid://4479273224"
        local LoadedAnimation = game.Workspace[player.Name].Humanoid:LoadAnimation(Animation)
        LoadedAnimation:Play()
        local toolsInPackpack = game.Workspace[player.Name]:GetChildren()
        local enTool  = game.Workspace[player.Name]:FindFirstChildOfClass("Tool") 
        print(enTool)
        print("a")
        for i,v in pairs(toolsInPackpack) do
            print(v.Name..v.ClassName)
            if v.ClassName == "Tool" then
                print("c")
                if game.Workspace[player.Name] then
                    print("d")
                    local char = game.Workspace[player.Name] 
                    if v:findFirstChild("Weight") then
                        print("e")
                        local weight = v:findFirstChild("Weight")
                        if weight.Value == 0 then
                            player.leaderstats.Strength.Value = player.leaderstats.Strength.Value+10*(player.leaderstats.Rebirths.Value + 1)
                        elseif weight.Value == 1 then
                            player.leaderstats.Strength.Value = player.leaderstats.Strength.Value+20*(player.leaderstats.Rebirths.Value + 1)
                        elseif weight.Value == 2 then
                            player.leaderstats.Strength.Value = player.leaderstats.Strength.Value+40*(player.leaderstats.Rebirths.Value + 1)
                        elseif weight.Value == 3 then
                            player.leaderstats.Strength.Value = player.leaderstats.Strength.Value+90*(player.leaderstats.Rebirths.Value + 1)
                        elseif weight.Value == 4 then
                            player.leaderstats.Strength.Value = player.leaderstats.Strength.Value+150*(player.leaderstats.Rebirths.Value + 1)
                        end
                    end
                end
            end
        end

        wait(coolDown)

        debounce.Value = false
    end

end)

3 answers

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Answered by
NSMascot 113
4 years ago

maybe do :GetDescendants() --Google It...

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Answered by 4 years ago
local Players = game:GetService("Players"); -- define players.

--//Backpack\\--

for i, v in pairs(Players.LocalPlayer.Backpack:GetChildren()) dp
    if v:IsA("Tool") then
        -- Tool found
    end;
end;

--//If Tool Is Equipped\\--

for i, v in pairs(Players.LocalPlayer.Character:GetChildren()) do
    if v:IsA("Tool") then
        -- Tool found
    end;
end;
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Answered by 4 years ago
Edited 4 years ago
local Players = game:GetService:Players

for i,v in pairs(Players:GetPlayers()) do -- Check if tool is equipped for any player
    for i,a in pairs(v.Character:GetChildren()) do
        if a:IsA('Tool') then
            print('A player with the name of  '..v.Name..' is holding a tool with the name of '..a.Name)
end
end
end

for i,v in pairs(Players:GetPlayers()) do -- Check if tool is in a backpack for any player
    for i,a in pairs(v:FindFirstChild('Backpack'):GetChildren()) do
        if a:IsA('Tool') then
            print('A player with the name of  '..v.Name..' has a tool with the name of '..a.Name..' in his backpack')
end
end
end

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