What's the workaround saving a model? for instance a car that has properties in it like color, size and when i spawn i can access the car again and spawn it in the game?
Put all the properties data in a table like
carData = {Color = "Red", Size = 20} -- example
and then save the datas with data store service
Put the base of the car with default properties on ReplicatedStorage or something
so when you load the game just load the data, clone the car into workspace, and apply the properties from the loaded table
Edit : Missing words -You need JSON service which convert table to string and vice versa to save table with data store btw