Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
0

dataStores DONT SAVE DATA?!

Asked by 5 years ago
Edited 5 years ago

I was testing my DataStore script and I noticed the data wasn't saving. The only things printing are: "GenuineWaffles has no data." and basically just the stat values that are in a table called "Data"

It never saves and it's killing me.

Here is the script:


--< Variables >-- local DataStoreService = game:GetService('DataStoreService') local ServerStorage = game:GetService('ServerStorage') local MainModules = ServerStorage:WaitForChild('Main - Modules') local DataStore = DataStoreService:GetDataStore('test') local DataModule = require(MainModules:WaitForChild('Data - Module')) local Stats = { 'NeededXP'; 'Level'; 'Coins'; 'XP'; } local DefaultValues = { ['NeededXP'] = 100; ['Level'] = 1; ['Coins'] = 300; ['XP'] = 0; } --< Functions >-- local function OnPlayerAdded(NewPlayer) DataModule.CreateData(NewPlayer,Stats,DefaultValues) DataModule.LoadData(NewPlayer,DataStore) end local function OnPlayerLeaving(OldPlayer) DataModule.SaveData(OldPlayer,DataStore,Stats) end --< Main - Program >-- game:GetService('Players').PlayerAdded:Connect(OnPlayerAdded) game:GetService('Players').PlayerRemoving:Connect(OnPlayerLeaving)

Here is the module:

--< Variables >--

local Module = {}

--< Functions >--

function Module.CreateKey(Player)
    return ('Key-'..Player.UserId)
end

function Module.CreateObject(Parent,Class,Name)
    local Object = Instance.new(Class)
    Object.Parent = Parent
    Object.Name = Name
    return (Object)
end

function Module.CreateData(Player,Stats,DefaultValues)
    local DataFolder = Module.CreateObject(Player,'Folder','DataFolder')
    for Index,Value in next, Stats do
        local Object = Module.CreateObject(DataFolder,'IntValue',Value)
        Object.Value = DefaultValues[Value]
    end
end

function Module.LoadData(Player,DataStore)
    local DataFolder = Player:WaitForChild('DataFolder')
    local Key = Module.CreateKey(Player)
    local Data
    local Success,Error = pcall(function()
        Data = DataStore:GetAsync(Key)
    end)
    if not (Error) then
        if (Data) then
            for Index,Value in (Data) do
                DataFolder[Value].Value = Data[Index]
            end
        else
            print(Player.Name..' has no data.')
        end
    else
        print(Error)
        Player:Kick('There was an error in processing your data.')
    end
end

function Module.SaveData(Player,DataStore,Stats)
    local DataFolder = Player:WaitForChild('DataFolder')
    local Data = {}
    local Key = Module.CreateKey(Player)    
    for Index,Value in next, Stats do
        table.insert(Data,DataFolder[Value].Value)
    end
    print(unpack(Data))
    DataStore:SetAsync(Key,Data)
    print('Saved')
end

--< Main - Program >--

return Module

It never works! If someone can help, please do. And if you need anymore information, please ask.

1 answer

Log in to vote
0
Answered by 5 years ago

I fixed it. Basically I forgot to put a "next" Sorry for the hassle.

0
not a hasssle. glad you got it fixed royaltoe 5144 — 5y
Ad

Answer this question