Hello everyone, I'm trying to edit a R6 character's neck motor6d to rotate along with another part I have in the character. I'm attempting to have the neck motor just copy the rotation on every angle, but it is behaving strangely.
local neck = script.Parent.Torso.Neck local aim = script.Parent.aim while wait() do local x,y,z = aim.CFrame:ToEulerAnglesXYZ() neck.C0 = CFrame.new(0,0.5,0) * CFrame.Angles(x,y,z) end
I've googled for a few hours about this and came up with nothing, any ideas?