I have a script where my game cycles through three phases, the lobby phase, loading phase, and the game phase.
However at the end of the game phase, the bricks that have been cloned in are not being destroyed, and there are no errors.
Here is my code (btw the lt, l2t, and gt are intvalues representing the amount of time left in a specific phase):
--{{VARIABLES}}-- g = game.Workspace.gameRunner.inGame s = g.Parent.status gt = game.Workspace.gameRunner.gameTime lt = game.Workspace.gameRunner.lobbyTime l2t = game.Workspace.gameRunner.loadTime --{{CHECKER}}-- while true do if l2t.Value == 15 then wait(1) game.ServerStorage.Fallen:MakeJoints() game.ServerStorage.Fallen:Clone().Parent = game.Workspace game.Workspace.Fallen.Name = "fallenCopy" elseif gt == 1 then game.Workspace.fallenCopy:Destroy() end wait(1) end
Here is another idea for a solution which also did not work:
--{{VARIABLES}}-- g = game.Workspace.gameRunner.inGame s = g.Parent.status gt = game.Workspace.gameRunner.gameTime lt = game.Workspace.gameRunner.lobbyTime l2t = game.Workspace.gameRunner.loadTime --{{CHECKER}}-- while true do if l2t.Value == 15 then wait(1) game.ServerStorage.Fallen:MakeJoints() game.ServerStorage.Fallen:Clone().Parent = game.Workspace game.Workspace.Fallen.Name = "fallenCopy" end if gt == 1 then game.Workspace.fallenCopy:Destroy() end wait(1) end
A solution would be highly appreciated as I have been stumped on this for a while!
Got it!! there was just a few mistakes i labeled them for you!!
--{{VARIABLES}}-- g = game.Workspace.gameRunner.inGame gt = game.Workspace.gameRunner.gameTime lt = game.Workspace.gameRunner.lobbyTime l2t = game.Workspace.gameRunner.loadTime --{{CHECKER}}-- while true do wait(1) if l2t.Value >= 15 then -- i recommened always using >= --because at the odd chance that your game skips a count. --your script will crash l2t.Value = 0 -- this was causing an over copy remove if ya want game.ServerStorage.Fallen:MakeJoints() a = game.ServerStorage.Fallen:Clone()-- i prefer declaring it as a variable a.Parent = game.Workspace a.Name = "fallenCopy" -- The script was never naming the Model FallenCopy :'( end if gt.Value == 1 then -- You forgot to add .Value :) game.Workspace.fallenCopy:Destroy() end wait(1) end