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Help With :Destroy()?

Asked by
novipak 70
10 years ago

I have a script where my game cycles through three phases, the lobby phase, loading phase, and the game phase.

However at the end of the game phase, the bricks that have been cloned in are not being destroyed, and there are no errors.

Here is my code (btw the lt, l2t, and gt are intvalues representing the amount of time left in a specific phase):

--{{VARIABLES}}--
g = game.Workspace.gameRunner.inGame
s = g.Parent.status
gt = game.Workspace.gameRunner.gameTime
lt = game.Workspace.gameRunner.lobbyTime
l2t = game.Workspace.gameRunner.loadTime
--{{CHECKER}}--
while true do
    if l2t.Value == 15 then
        wait(1)
        game.ServerStorage.Fallen:MakeJoints()
        game.ServerStorage.Fallen:Clone().Parent = game.Workspace
        game.Workspace.Fallen.Name = "fallenCopy"
    elseif gt == 1 then
            game.Workspace.fallenCopy:Destroy()
    end
    wait(1)
end

Here is another idea for a solution which also did not work:

--{{VARIABLES}}--
g = game.Workspace.gameRunner.inGame
s = g.Parent.status
gt = game.Workspace.gameRunner.gameTime
lt = game.Workspace.gameRunner.lobbyTime
l2t = game.Workspace.gameRunner.loadTime
--{{CHECKER}}--
while true do
    if l2t.Value == 15 then
        wait(1)
        game.ServerStorage.Fallen:MakeJoints()
        game.ServerStorage.Fallen:Clone().Parent = game.Workspace
        game.Workspace.Fallen.Name = "fallenCopy"
        end
        if gt == 1 then
            game.Workspace.fallenCopy:Destroy()
    end
    wait(1)
end

A solution would be highly appreciated as I have been stumped on this for a while!

0
I would assume it isn't working because of your "elseif." Unless you already have something in the workspace named "fallenCopy," it will have nothing to Destroy because l2t's value isn't 15, therefore it didn't clone the object/s. SlickPwner 534 — 10y
0
I changed it around to this and it didn't work. Any ideas?: novipak 70 — 10y

1 answer

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1
Answered by 10 years ago

Got it!! there was just a few mistakes i labeled them for you!!

--{{VARIABLES}}--
    g = game.Workspace.gameRunner.inGame
    gt = game.Workspace.gameRunner.gameTime
    lt = game.Workspace.gameRunner.lobbyTime
    l2t = game.Workspace.gameRunner.loadTime
    --{{CHECKER}}--
    while true do
        wait(1)
        if l2t.Value >= 15 then -- i recommened always using >= 
                                --because at the odd chance that your game skips a count. 
                                --your script will crash
        l2t.Value = 0 -- this was causing an over copy remove if ya want
        game.ServerStorage.Fallen:MakeJoints()
        a = game.ServerStorage.Fallen:Clone()-- i prefer declaring it as a variable 
        a.Parent = game.Workspace
        a.Name = "fallenCopy"  -- The script was never naming the Model FallenCopy :'(


        end
        if gt.Value == 1 then -- You forgot to add .Value :)
        game.Workspace.fallenCopy:Destroy()
        end
        wait(1)
    end
0
I used this, and then modified it a bit. Thank you! novipak 70 — 10y
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