This script is broken, it's a gamescript it's supposed to wait for 2 players, if there's not then it creates an infinate loop warning the player, until there's 2 or more, then it's supposed to create 2 teams, then team them all evenly and respawn them all, because the map will be selected. then it waits 250 seconds, and it starts over again once all players on 1 team are eliminated then they should all be in spectators.
repeat wait(0)until game:FindFirstChild("Teams") local NumPlayers = 2 --Change this to the number of players needed local GameTime = 250 --5 minutes local A = game.Players local A1 = "This service is unavailable, please wait until 1 more player joins..." local A2 = "Welcome to the official meadows sfing game" local A4 = "5" local A3 = "The amount of players is successful, and the game will be starting in" .. A4 .. "Seconds.." local A5 = "Teaming players..." local A6 = "Blue team has won" local A7 = "Red team has won" local BlueTeam = game.Teams:WaitForChild("BlueTeam"):Clone() local RedTeam = game.Teams:WaitForChild("RedTeam"):Clone() local redplayers = 0 local blueplayers = 0 local M = Instance.new("Message",game.Workspace) local H = Instance.new("Hint",game.Workspace) local TimeForLoop = .5 --This will loop the script every .5 seconds local players = 0 local GameRun = false local GameOver = false local RegenTeams = false function fixTeams() local Blue = BlueTeam:Clone() Blue.Parent = game.Teams local Red = RedTeam:Clone() Red.Parent = game.Teams end function checkSpectators() spectators = 0 for _, player in pairs(game.Players:GetChildren()) do if player.TeamColor == game.Teams.Spectators.TeamColor then spectators = spectators + 1 if(spectators >= NumPlayers) then BlueTeam:remove() RedTeam:remove() wait(3) end end end end function findwinner() if GameOver then for _, player in pairs(game.Players:GetPlayers()) do if player.TeamColor == BlueTeam.TeamColor then players = blueplayers + 1 wait(5) if blueplayers == 0 then print("Blue team has lost") M.Text = A7 elseif player.TeamColor == RedTeam.TeamColor then players = redplayers + 1 if redplayers == 0 then print("Red team has lost") M.Text = A6 end end end end end end function RegenPlrs() for i,v in pairs(game.Players:GetPlayers())do if v and v.Character then v.Character:BreakJoints() end end end function StartGame() if GameRun then fixteams() RegenPlrs() checkspectators() findwinner() end end coroutine.resume(coroutine.create(function() while wait(TimeForLoop)do if not #A:GetPlayers() >= NumPlayers then M.Text = A1 else StartGame() M.Text = "" wait(1) M.Text = A2 wait(5) M.Text = A3 for z = 5, 0, -1 do M.Text = ""..z wait(1) end for i = GameTime, 0, -1 do H.Text = "Time left: "..i wait(1) end wait(2) M.Text = "Times up!" wait(2) M.Text = "Starting new round..." wait(2.5) end end end))
I hate to see you repost this question again and again, and I don't see what could be wrong.
The script should be in Workspace or ServerScriptService (make sure it's not in ServerStorage, I stupididly did that when testing my AntiCurse script)
It should not be disabled.
It is not giving you errors in server console (also make sure you're not only looking at local console).
Try printing through several areas of the code, like enough players in game and coroutine/loop started. See where those prints stop and edit this post, I will favorite this question and see if you edit it later.
Please refrain from reposting this question.
I kind of wish that there was like a daily bump button, your question hasn't been bumped in a day, you can bring it back to the top question.