1 | game.ReplicatedStorage.CallWarn.OnServerEvent:Connect( function (player,a,p) |
2 | local s = game.ServerStorage:WaitForChild( "warning" ) |
3 | local r = s:Clone() |
4 | r.Parent = game.Workspace:WaitForChild(p).Head |
5 | r.fg.Text = "Warning " ..p.WarningCount.Value.. ". Reason: " ..a |
6 | p.WarningCount.Value = p.WarningCount.Value + 1 |
7 | wait( 5 ) |
8 | r:Destroy() |
9 | end ) |
i already cant do this 2 hours
Show us what is in the localscript triggers that remoteevent
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