Hi! I don’t know if this involves scripting or not, but I was wondering how to make my characters invisible so they can become a surprise to players when they get killed from stumbling upon them.
Acess the players character and change their transparency to 0
repeat wait() until game.Players.LocalPlayer.Character character = game.Players.LocalPlayer.Character for i, v in pairs(character:GetDescendants())do if(v:IsA:("BasePart") or v:IsA("Decal") then v.Transparency = 1 end end