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How to weigh down the player after very big force?

Asked by
Azicre 0
5 years ago

Hi yall,

I am making a game where I am applying great amounts of force to the player character to get them moving quickly(kind of like a dash but force based)

I am looking for a way to then slow down the player almost immediately after. I have tried setting custom physical properties and increasing the density and this does slow the player down to a standstill but it takes too long. And so, because density can not go above 100, I am looking for a new way to slow down the player. How do you guys keep extreme forces like that under control?

Kind regards and thank you in advance!

Azicre

0
I would suggest looking into body forces for doing something like this DeceptiveCaster 3761 — 5y
0
Thanks, I actually figured out the same through rethinking the problem I was having. And you are right the bodyforce in the opposite direction gives me the control I need. Azicre 0 — 5y

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