I'm trying to make a game that I can move the camera around without the player controlling it. I've found this in games like 'Steamed Hams' and lots of cut scenes in many games. Code I have so far:
game.Workspace.CurrentCamera.CameraSubject = game.Workspace.CameraPart1 wait(5) game.Workspace.CurrentCamera.CameraSubject = game.Workspace.CameraPart2
I've been told to do this yet it did not work.
What am I doing wrong?
You have to set the camera's type to "scriptable" before changing its CFrame, focus, etc.
game.Workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable -- then enter your script
Hope this helped!