I am currently working on scripting a football. I am trying to figure out a way to know where the ball is going to land, after being thrown. Is this possible? If so, how?
You can check if the football touched something:
game.Workspace.FootBall.Touched:Connect(function() local LandedPosition = game.Workspace.FootBall.Position end)
You don,t need to check if the thing that touched the football is a player, cuz it can also be the basepart, etc.
NOTE: THE FOOTBALL HAS TO BE A PART, NOT A MODEL.
This function will get the part located at the center of the football.
If you wanted to the football to land on a specific part, do this:
game.Workspace.FootBall.Touched:Connect(function(hit) if hit.Name == "the specific part's name" then local LandedOnPart = hit end end)
Hope this helped!