There's nothing wrong with the output, what's wrong!?
repeat wait(0)until game:FindFirstChild("Teams") local NumPlayers = 2 --Change this to the number of players needed local GameTime = 250 --5 minutes local A = game.Players local A1 = "This service is unavailable, please wait until 1 more player joins..." local A2 = "Welcome to the official meadows sfing game" local A4 = "5" local A3 = "The amount of players is successful, and the game will be starting in" .. A4 .. "Seconds.." local A5 = "Teaming players..." local A6 = "Blue team has won" local A7 = "Red team has won" local BlueTeam = game.Teams:WaitForChild("BlueTeam"):Clone() local RedTeam = game.Teams:WaitForChild("RedTeam"):Clone() local redplayers = 0 local blueplayers = 0 local M = Instance.new("Message",game.Workspace) local H = Instance.new("Hint",game.Workspace) local TimeForLoop = .5 --This will loop the script every .5 seconds local players = 0 local GameRun = false local GameOver = false local RegenTeams = false function fixTeams() local Blue = BlueTeam:Clone() Blue.Parent = game.Teams local Red = RedTeam:Clone() Red.Parent = game.Teams end function checkSpectators() spectators = 0 for _, player in pairs(game.Players:GetChildren()) do if player.TeamColor == game.Teams.Spectators.TeamColor then spectators = spectators + 1 if(spectators >= NumPlayers) then BlueTeam:remove() RedTeam:remove() wait(3) end end end end function findwinner() if GameOver then for _, player in pairs(game.Players:GetPlayers()) do if player.TeamColor == BlueTeam.TeamColor then players = blueplayers + 1 wait(5) if blueplayers == 0 then print("Blue team has lost") M.Text = A7 elseif player.TeamColor == RedTeam.TeamColor then players = redplayers + 1 if redplayers == 0 then print("Red team has lost") M.Text = A6 end end end end end end function RegenPlrs() for i,v in pairs(game.Players:GetPlayers())do if v and v.Character then v.Character:BreakJoints() end end end function StartGame() if GameRun then fixteams() RegenPlrs() checkspectators() findwinner() end end coroutine.resume(coroutine.create(function() while wait(TimeForLoop)do if not #A:GetPlayers() >= NumPlayers then M.Text = A1 else StartGame() M.Text = "" wait(1) M.Text = A2 wait(5) M.Text = A3 for z = 5, 0, -1 do M.Text = ""..z wait(1) end for i = GameTime, 0, -1 do H.Text = "Time left: "..i wait(1) end wait(2) M.Text = "Times up!" wait(2) M.Text = "Starting new round..." wait(2.5) end end end))
I think there are two problems with your code. Firstly, the reason it doesn't do or output anything may be this part:
local BlueTeam = game.Teams:WaitForChild("BlueTeam"):Clone() local RedTeam = game.Teams:WaitForChild("RedTeam"):Clone()
Please make sure that there is a team called BlueTeam and a team called RedTeam in your Teams service. This means that not just their colors red and blue, but that their names are also BlueTeam and RedTeam respectively. The name is case sensitive so be careful about that.
The second problem is this part:
if not #A:GetPlayers() >= NumPlayers then
In this line, the problem is the order in which the operations are executed. Basically, what it actually does, is the following:
if (not #A:GetPlayers()) >= NumPlayers then
While what you're trying to do is in fact the following:
if not (#A:GetPlayers() >= NumPlayers) then
Try replacing it by this, which does the same:
if #A:GetPlayers() < NumPlayers then
Try seeing if it works if you fix these two problems.