So i don't really have a problem with the cloning cause it actually works and all the npc gets my skin color, package, hats, shirt, pants but the problem is the hat's disappear like there's not on the ncp's head their inside the npc and everything is there the handle and everything but it still doesn't show up, anyone? , anything?, maybe the welding?
script:
wait(1 + math.random()) local npc = workspace.Character.Dummy local player = workspace[game.Players.LocalPlayer.Name] for _,stuff in pairs(player:GetChildren()) do if stuff:IsA("Shirt") or stuff:IsA("ShirtGraphic") or stuff:IsA("Accessory") or stuff:IsA("BodyColors") or stuff:IsA("Pants") then stuff:Clone().Parent = npc end end player.Head.face:Clone().Parent = npc.Head wait(1) script:Destroy()
Don't hate on me cause it's local , it doesn't matter why it's a localscript.
TO BE CLEAR I WANT THIS TO CLONE TO AN NPC NOT MAKE AN NPC OUT OF MY CHARACTER CAUSE I WOULDN'T ASK IF I WANTED TO DO THAT!
Hey this is a really old script that I remember I had made a while ago.
I did the exact same thing, localscript that would copy your own appearance to a dummy.
It functions similarly to what I think you need, sorry if it's messy and such, it's old.
local npc = workspace.intro[plr.Name] for i,v in next, plr.Character:GetChildren() do if v:IsA("Pants") or v:IsA("Shirt") or v:IsA("BodyColors") then l = v:Clone() l.Parent = npc end if v:IsA("Accessory") then if v:FindFirstChild("Handle") then o = v:Clone() o.Parent = npc o.Handle.CanCollide = false o.Handle:FindFirstChildOfClass("Weld").Part0 = o.Handle o.Handle:FindFirstChildOfClass("Weld").Part1 = npc.Head end end end