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why doesen't the for loop work but the rest of the script does?

Asked by 5 years ago
Edited 5 years ago

so in the script in the script i did this, it printed gamestart but didn't print yes, the rest of the script works just that this for loop doesn't work

while true do
    num = nil
    print ("gamestart")
    for _,i in pairs(game.Players:GetPlayers())do
        print ("yes")
        if i.CanPlay.Value == true then
            print ("canplay")
        if num == nil then
            num = 0
        end

        num = num+1
    local Number = Instance.new("IntValue") 
    Number.Parent = i
    Number.Name = ("PlateNumber")
    Number.Value = num
    print ("done")

    for _,o in pairs(game.Workspace:GetChildren())do
        print ("getting character")
        if o.Name == i.Name then
            print ("got character")
            if num == 1 then
            o.HumanoidRootPart.CFrame = CFrame.new(BP1.X,BP1.Y+4,BP1.Z)
            Base = game.Workspace.original:Clone()
            Base.Parent = workspace
            Base.Name = "BasePlate"
            Base.Locked = false
            Base.CFrame = CFrame.new(BP1.X,BP1.Y,BP1.Z)
            end
            if num == 2 then
            o.HumanoidRootPart.CFrame = CFrame.new(BP2.X,BP2.Y+4,BP2.Z)
            Base = game.Workspace.original:Clone()
            Base.Parent = workspace
            Base.Name = "BasePlate"
            Base.Locked = false
            Base.CFrame = CFrame.new(BP2.X,BP2.Y,BP2.Z)
            end
            if num == 3 then
            o.HumanoidRootPart.CFrame = CFrame.new(BP3.X,BP3.Y+4,BP3.Z)
            Base = game.Workspace.original:Clone()
            Base.Parent = workspace
            Base.Name = "BasePlate"
            Base.Locked = false
            Base.CFrame = CFrame.new(BP3.X,BP3.Y,BP3.Z)
            end
            if num == 4 then
            o.HumanoidRootPart.CFrame = CFrame.new(BP4.X,BP4.Y+4,BP4.Z)
            Base = game.Workspace.original:Clone()
            Base.Parent = workspace
            Base.Name = "BasePlate"
            Base.Locked = false
            Base.CFrame = CFrame.new(BP4.X,BP4.Y,BP4.Z)
            end
            if num == 5 then
            o.HumanoidRootPart.CFrame = CFrame.new(BP5.X,BP5.Y+4,BP5.Z)
            Base = game.Workspace.original:Clone()
            Base.Parent = workspace
            Base.Name = "BasePlate"
            Base.Locked = false
            Base.CFrame =  CFrame.new(BP5.X,BP5.Y,BP5.Z)
            end
            if num == 6 then
            o.HumanoidRootPart.CFrame = CFrame.new(BP6.X,BP6.Y+4,BP6.Z)
            Base = game.Workspace.original:Clone()
            Base.Parent = workspace
            Base.Name = "BasePlate"
            Base.Locked = false
            Base.CFrame = CFrame.new(BP6.X,BP6.Y,BP6.Z)
            end
            if num == 7 then
            o.HumanoidRootPart.CFrame = CFrame.new(BP7.X,BP7.Y+4,BP7.Z)
            Base = game.Workspace.original:Clone()
            Base.Parent = workspace
            Base.Name = "BasePlate"
            Base.Locked = false
            Base.CFrame = CFrame.new(BP7.X,BP7.Y,BP7.Z)
            end
            if num == 8 then
            o.HumanoidRootPart.CFrame = CFrame.new(BP8.X,BP8.Y+4,BP8.Z)
            Base = game.Workspace.original:Clone()
            Base.Parent = workspace
            Base.Name = "BasePlate"
            Base.Locked = false
            Base.CFrame = CFrame.new(BP8.X,BP8.Y,BP8.Z)
            end
            end

    end
    end
    end
    wait(20)
    for _,i in pairs(game.Workspace:GetChildren())do
        print ("getting BasePlate")
        if i.Name == "BasePlate" then
            print ("got BasePlate")
            i:Destroy()
        end

    for _,i in pairs(game.Players:GetChildren())do
        print ("getting players 2")
        if i.CanPlay.Value == true then
            print "canplay 2"
        for _,e in pairs (game.Workspace:GetChildren())do
            print ("getting character 2")
            if e.Name == i.Name then
                print ("got character 2")
                e.HumanoidRootPart.CFrame = CFrame.new(500, 4, 500)
            end
        end
        for _,o in pairs (i:GetChildren())do
            print ("getting platenumber")
            if o.Name == "PlateNumber" then
                print ("destroying patenumber")
                o:Destroy()
            end
        end

        end
        wait (20)   
    end
    end
end 

it outputs:

  gamestart
  getting BasePlate
  getting players 2
  canplay 2
  getting character 2 (x14)
  got character 2
  getting platenumber (x6)
0
You have to put ends. cmgtotalyawesome 1418 — 5y

2 answers

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1
Answered by
ArtBlart 533 Moderation Voter
5 years ago

The script get trapped inside the loop. In order to get out of it, you need a break at the bottom of your loop. Here's an example of this:

while true do wait()
    print("hi")
end

--will get stuck above

print("done")

OUTPUT: "hi"

note that it would print an infinite amount of times

and with a break:

while true do wait()
    print("hi")
    break
end

print("done")

OUTPUT: "hi", "done"

0
that doesen't look like the problem i'm having flireferret 26 — 5y
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Answered by 5 years ago

the wait at the end was mispaced looping the for loop too many times

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