wait(.2) local Player = game.Players.LocalPlayer local Character = Player.Character local Humanoid = Character.Humanoid local RightArm = Character:WaitForChild("RightArm") RightArm.Touched:Connect(function(hit) local hum = hit.Parent:findFirstChild("Humanoid") if hum and not Humanoid then hum:TakeDamage(10) end end)
Use Remote Events! Because your game has Filtering Enabled! The client cannot communicate server unless with the use of remote events. To use it go to ReplicatedStorage and add a remote event. Add a server script in ServerScriptService. And copy these lines.
At the local script
-- Local Script wait(0.2) local Player = game.Players.LocalPlayer local Character = Player.Character local Humanoid = Character.Humanoid local RightArm = Character:WaitForChild("RightArm") local RemoteEvent = game.ReplicatedStorage.RemoteEvent -- Defining the remote event at the ReplicatedStorage RightArm.Touched:Connect(function(hit) local hum = hit.Parent:FindFirstChild("Humanoid") if hum and not Humanoid then RemoteEvent:FireServer(hum, 10) end end)
At the server script
-- Server Script(Normal Script) local RemoteEvent = game.ReplicatedStorage.RemoteEvent -- Defining the remote event at the ReplicatedStorage RemoteEvent.OnServerEvent:Connect(function(plr, hum, dmg) hum:TakeDamage(dmg) end)
I hope it helps!