I am making a game with chapters
game.Players.PlayerAdded:Connect(function(player) wait(4) local game = instance.new(folder, player) game.Name = "Game_Come" local game_coming_from = instance.new(IntValue, game) game_coming_from.Name = "" -- Place coming from game_coming_from.Value = 0 -- *place coming from PLACE id end) if game.Players.LocalPlayer.Game_Come.Value == 0 then -- Place 1 id -- code what ever you want it to do end else -- if they did not come from that game end