Alright, so I have a Leaderboard script and it works fine but the problem is, that it's not saving my data or other players data and another problem I'm having is the tools, they're not saving when the player leaves the game after they bought it from my shop gui, I don't know why it's not working properly. please help.
The error I keep getting in my Leaderboard script is this:
ServerScriptService.Leaderboard:17: attempt to index global 'data' (a number value)
My Leaderboard script:
local dataStoreService = game:GetService("DataStoreService") local dataStore = dataStoreService:GetDataStore("Currency") game.Players.PlayerAdded:Connect(function(player) local leaderboard = Instance.new("Folder",player) leaderboard.Name = "Leaderboard" local cash = Instance.new("IntValue",leaderboard) cash.Name = "Cash" cash.Value = 50 local recieved,failed = pcall(function() data = dataStore:GetAsync(player.UserId) end) if recieved then cash.Value = data[1] print("Data was received") else print("Data was not received") end while true do wait(30) dataStore:SetAsync(player.UserId, cash.Value) end end) game.Players.PlayerRemoving:Connect(function(player) local leaderboard = player.Leaderboard local cash = leaderboard.Cash local saved,failed = pcall(function() dataStore:SetAsync(player.UserId, cash.Value) end) if saved then print("Data was saved") else print("Data was not saved") end end)
My Inventory Saving script:
local dataStoreService = game:GetService("DataStoreService") local dataStore = dataStoreService:GetDataStore("Currency") game.Players.PlayerAdded:Connect(function(player) local leaderboard = Instance.new("Folder",player) leaderboard.Name = "Leaderboard" local cash = Instance.new("IntValue",leaderboard) cash.Name = "Cash" cash.Value = 50 local recieved,failed = pcall(function() data = dataStore:GetAsync(player.UserId) end) if recieved then cash.Value = data[1] print("Data was received") else print("Data was not received") end while true do wait(30) dataStore:SetAsync(player.UserId, cash.Value) end end) game.Players.PlayerRemoving:Connect(function(player) local leaderboard = player.Leaderboard local cash = leaderboard.Cash local saved,failed = pcall(function() dataStore:SetAsync(player.UserId, cash.Value) end) if saved then print("Data was saved") else print("Data was not saved") end end)