Scripting noob here, So I found and edited this script, and it works, but it only makes the arms visible, is there a way to make the torso and legs visible by editing this script? If not, what script can?
local player = game.Players.LocalPlayer local character = player.Character local RightArmList = {'Right Arm', 'RightHand', 'RightLowerArm', 'RightUpperArm'} local LeftArmList = {'Left Arm', 'LeftHand', 'LeftLowerArm', 'LeftUpperArm'} game:GetService("RunService").RenderStepped:connect(function() for _, v in pairs(character:GetChildren()) do --RIGHT ARM-- for RA = 1, #RightArmList do if v.Name == RightArmList[RA] then v.LocalTransparencyModifier = 0 end end --LEFT ARM-- for LA = 1, #LeftArmList do if v.Name == LeftArmList[LA] then v.LocalTransparencyModifier = 0 end end end end)
The only thing I can think of is adding more values to the script with torso etc and add all the parts in in then copy and change the part where it checks through the values. Personally I just check for all the parts in the character and modifies everything but the HumanoidRootPart but I don't know how you are thinking so yeah. Hope this helps
Got it working, for anyone interested: Local script in starter player>starter character scripts
local player = game.Players.LocalPlayer local character = player.Character local RightArmList = {'Right Arm', 'RightHand', 'RightLowerArm', 'RightUpperArm'} local LeftArmList = {'Left Arm', 'LeftHand', 'LeftLowerArm', 'LeftUpperArm'} local RightLegList = {'Right Leg', 'RightFoot', 'RightLowerLeg', 'RightUpperLeg'} local LeftLegList = {'Left Leg', 'LeftFoot', 'LeftLowerLeg', 'LeftUpperLeg'} local TorsoList = {'Torso','LowerTorso', 'UpperTorso'} game:GetService("RunService").RenderStepped:connect(function() for _, v in pairs(character:GetChildren()) do --RIGHT ARM-- for RA = 1, #RightArmList do if v.Name == RightArmList[RA] then v.LocalTransparencyModifier = 0 end end --LEFT ARM-- for RA = 1, #LeftArmList do if v.Name == LeftArmList[RA] then v.LocalTransparencyModifier = 0 end end --RIGHT LEG-- for RA = 1, #RightLegList do if v.Name == RightLegList[RA] then v.LocalTransparencyModifier = 0 end end --LEFT LEG-- for RA = 1, #LeftLegList do if v.Name == LeftLegList[RA] then v.LocalTransparencyModifier = 0 end end --TORSO-- for LA = 1, #TorsoList do if v.Name == TorsoList[LA] then v.LocalTransparencyModifier = 0 end end end end)